Game Design: Rewards

By 29/10/2017Game Design

How many times have you paid attention to score in a fighting game?

Once? Twice? Most likely never, am I right?

Aren’t points a perfectly good reward in some games? In fighting games, however, points are next to meaningless. Yet, for some reason, many fighting games have a points tally stored away somewhere on the screen. Of course, points are a legacy artifact. A relic of a time where fighting games only existed in public venues like an arcade. A Mortal Kombat machine only had so many slots in a screen to rank its best players.

FATALITY

*the crowd cheers*

“ULTRAAA COMBOOOOO!”

You did good. You should feel proud of yourself. You are up to the challenge. Here’s the metaphorical cookie of approval. And a pat on the head. That’ll do pig.

Conversely…

YOU DIED

*a red flash blurs the screen*

“What’s the big idea, Fox?!”

You did bad. You should feel shame. You are not up to scratch.

#46 Reward

#47 Punishment

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