Game Design: Story VI

By 03/01/2018 Game Design

Now listening to: “Clair de Lune”, by Claude Debussy

Beautiful. Change a few variables and watch potential unfurl. The myth of Santa is insane.

The world needs to be intuitive. With the potential for many stories. With discoverability. Wish fulfillment at its core. If it’s too weird, restricted, or evident you’re in a world of hurt. If your players do not get a fair chance at fulfilling their wishes, you’re fukken.jpg.

#83 Fantasy

#84 World

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